Tuesday, 6 March 2012

Vanilla Walk

W8-9
Vanilla walks is the term used by animators to describe an normal everyday walk. It is probably one of the most difficult things to animate, mostly because we all are experts on walks. We might not know the names of the poses and keys needed to recreate an animated walk, but we all can tell when something is not looking quite right.
A walk cycle takes approximately 24 frames = 1 second to  complete a loop and  can be broken into 3 different parts:
Contact: is when both feet are touching the ground, usually this happens on frames 0, 12 and 24 which is when the loop starts again.
Extreme down and up: the highest and lowest position of the walk (Down: frames 3 and 15; Up frames 9 and 21)
Breakdown: the passing position (frames 6 and 18)

The easiest way to create a vanilla walk is by having a good storyboard in which your timing and movements of your character are defined. When animating, use a pose to pose technique, and later move on to a full animation. Here are my stages of the vanilla walk.

Storyboard:

Blocking (pose to pose)

Full vanilla walk

Finally, as part of these 2 weeks assignments I created two poses with Stu that represent different emotions. Any ideas of what they might be?




 

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